Not too much to report this time. Due to the amount of work I've been putting in I started feeling a little burnt out so I took it easy and went slow whilst I waited for the others to get some of their jobs done. Now that some more work has been done, I've gone in and cleaned up/stylised the maps and placed them on each Floor. I've also been doing a couple of more bug fixing.
Daniel has done a great job getting animations in for us and as much as I regret to say it, some of his work will be unused. The leg animations turned out to be outside my skill set and when I got it working, it didn't look too good. We've decided to cut the leg walking as we'd rather not have something like that ruin a little bit of the experience. The Miners Log will be the next task I'll focus on, as well as going through the Floors and fixing any gaps in the walls when the veins get destroyed.
The voice actors are also all ready to go so on the 14th, so we'll have some nice professional recordings to use in the animatic cutscenes.
Andrew.
Daniel has done a great job getting animations in for us and as much as I regret to say it, some of his work will be unused. The leg animations turned out to be outside my skill set and when I got it working, it didn't look too good. We've decided to cut the leg walking as we'd rather not have something like that ruin a little bit of the experience. The Miners Log will be the next task I'll focus on, as well as going through the Floors and fixing any gaps in the walls when the veins get destroyed.
The voice actors are also all ready to go so on the 14th, so we'll have some nice professional recordings to use in the animatic cutscenes.
Andrew.